Explore the Module
In this module, we’ll look at the relationship between performance, interactivity and media. Performance - be it theatre, dance or otherwise - has always had a strong relationship with technology and with media. This is similarly the case today where multimedia technologies have helped enhance or create new expressive potential for performance.
You’ll see how digital media can augment performance by researching, analyzing and exploring media-driven performance. But in particular, we’ll focus on emergence (or indeterminacy) as a key theme in this module. We’ll look the aesthetics of improvised, random, and generative approaches in performance. And by the end of the module you’ll put these ideas into practice by creating a that explores interplays between actor, audience, space and media.
Our objectives are as follows:
Familiarity: become familiar with the world of media performance and influential artists, choreographers and performers;
Analysis: experience their works and develop your ability to critically analyze the form and structure of the performance;
Techniques: understand the styles, aesthetics, processes, techniques and contexts that inform media performance; and
Application: prepare media performances based on these ideas;
To begin, we’ll take a look at a wide range of media driven performances. We’ll start by exploring some of the ways that digital media offers a range of opportunities to augment performance. Namely:
Text Rain also allows for emergent outcomes. Rulesets or computer programs, dynamic inputs and humans can work together to produce coordinated but evolving outcomes. Like an open-ended ‘Choose your Own Adventure’, each interaction can lead to new or unexpected places. We see this in Pixel where choreographed performer interacts with real-time sensing and projected environment. The way in which they respond to each other allows the outcome to emerge from a range of possibilities!
The internet also allows for performance to move beyond the walls of the theatre into diverse locations and for the performance to be shared in new ways with new audiences. Blast Theory’s Kidnap is an early example where connected webcams allowed anyone on the internet to remotely observe the experience of the ‘kidnapped victims’.
To examine these possibilities fully, each of you will research media-drive performances and report back. This will help you build familiarity and give us a catalog that we can all draw from (familiarity, techniques.). Using your research, you’ll unpack one of the performances, explore its structure, and create a notation for it. (application, analysis). To give more context, our first reading will provide a broad introduction to media performance and its history; while the second take’s an in depth look at emergent outcomes. (familiarity, analysis.)
Emergence, participation and interactivity will be the main way we examine ‘remix’ in this module. We’ll think about how these combine to give new and unpredictable outcomes in performance contexts. Our guest lecture will explore media performance and audience participation. Our screening will examine the extremes of performance art and participation (familiarity, techniques). Our discussion will dive into the ideas, opportunities and issues surrounding the potential for unpredictable outcomes.(familiarity) And finally, you’ll put it into practice in the end module project and create a mini-performance (application).
Date | Type | Description |
---|---|---|
Tuesday, Nov 1 | Intro | Introduction to module (10-15 mins) |
Thursday, Nov 3 | Guest | Larry Shea, School of Drama |
Tuesday, Nov 8 | Cases | Interactive Performances |
Thursday, Nov 10 | Screening | Clouds Documentary |
Tuesday, Nov 15 | Discussion | Media Driven Performance |
Thursday, Nov 17 | Desk Crits | Review and feedback for creative project development |
Tuesday, Nov 22 | Critique | In class performance for creative project outcomes |
Due Date | Deliverable | Details |
---|---|---|
Monday, Nov 7, 9pm | Looking out | Share your research/review of media-enabled performances and present in class. |
Thursday, Nov 10, 9am | Warm up | Document your outcome for Performance Notation and post to the Gallery |
Tuesday, Nov 15, 9am | Readings | Complete your reading reflections to prepare for in-class discussion |
Thursday, Nov 17, 9am | Proposal/First Cut | Develop a first cut of your idea to discuss. Submit a summary of the proposed implementation for the creative project (200 words + illustrations) and share on the Gallery |
Thursday, Nov 17, 9pm | Tech | Complete the tech rider and indicate any technical needs for the in-class performance |
Tuesday, Nov 22, 9am | Performance | Perform in-class. |
Tuesday, Nov 22, midnight | Documentation | Deliver documentation of your creative project |
Wednesday, Nov 23, midnight | Digital Crit | Give feedback to 2 projects online. |
Larry Shea, School of Drama, CMU
Larry Shea is an artist and educator working with a wide variety of digital & analog media, creating artworks and developing new media technologies for live events. Larry enjoys working in creative teams, merging technical possibilities with aesthetic and political concerns, creating layered and meaningful experiences. Some highlights include Julia Scher’s surveillance art installations in the late 90’s, Mary-Ellen Strom & Ann Carlson’s Montana train ride projection performance Geyserland, 2003; and recently The Builders Association’s Elements of Oz.
He is currently developing a series of geolocational experiences exploring the social, political, economic, industrial, and cultural development of Pittsburgh PA called, Ghosts in the Machine. Psychogeographic in ethos, these experiences weave publically available data and deep research into art interpretations or “story-events,” connected by location and meaning, that are both stand-alone experiences as well as doorways to further avenues for exploration. This is a mobile device-based AR system for “temporal wayfinding,” allowing users to gain a deeper sense of place as they go about their daily lives.
Larry holds an MFA from The Massachusetts College of Art, a BA from the University of Virginia. From 2003-2005 he was Executive Director of the internationally acclaimed, MIX: the New York Lesbian and Gay Experimental Film/Video Festival in New York. Shea is currently an Associate Professor of Video & Media Design in the School of Drama at Carnegie Mellon University in Pittsburgh, where he founded and runs the Video & Media Design MFA program.
Media Performances: Discover, research and report two distinctly different performances (stage, dance, etc.) that rely on media. Read the full description.
Performance notation: Create a beautiful diagramatic score for a performance. Choose a performance from this week’s pool of case studies and examine in detail. Analyze and develop a notation to describe and communicate it’s structure (or some part of it) as a diagram. Read the full description.
Generative Play: Working collaboratively, create a short 2-3 minute performance that will never be the same. Use ideas of indeterminacy, emergence and generative performance, to develop a media-driven performance that if repeated would have a different outcome. Perform it in-class. Read the full description.
Required
Framing Questions
- What are the relationships between technology and performance? How has this relationship evolved over time?
- What are the levels and categories of interactivity in media art and performance? Provide an example of each. How are they distinguished?
- What are the ways that audience members can be active participants and co-creators in a interactive performance or artworks? How is this related or different from more traditional contexts?
- The conclusion the author notes “In drawing up this hierarchy, however, we are conscious that it could be argued that one essential element and category is missing - play.”. Why based on the text and in your opinion is play an essential element in media performance and artwork?
Framing Questions
- What are the differences and similarities between aleatoric (Cage) and stochastic (Xenakis) approaches to generative music?
- What are the strategies for creating generative, emergent or interdeminate outcomes in perfomative works?
- What roles to creative toolkits and code play in advancing generative performance?
- Why are simulations and models of natural systems like Conway’s Game of Life regularly used in generative performance?
- The article surveys many many artists that have explored the use of generative techniques in performative settings. Why? What do indeterminate approaches offer over deterministic performances? That is to say, when, where and why might you want to create a generative performance?
Also great:
Birringer, J. 2008. After Choreography, Performance Research 13:1, 118-22.
Chapter 5 Agency. in Janet Horowitz Murray. 1997. Hamlet on the Holodeck: The Future of Narrative in Cyberspace. The Free Press, New York, NY, USA.
Further Reading:
Clouds Documentary
Synposis:
A generation of artists and hackers have emerged on the internet using open source technologies for experiments in art and design. CLOUDS is an interactive documentary and a portrait of this community of digital pioneers, explored through the lens of code. The project asks questions about the future of creativity at a time when algorithms play an important role in shaping culture. In its revolutionary hybrid format, somewhere between a documentary, a videogame, and data visualization, CLOUDS allows viewers to navigate a web of ideas. It uses a data-driven Story Engine to present an endless ever-changing conversation, where artists co-exist with their code, presented through real-time interactive visual systems and lush 3D environments.
You can earn an extra 2.5% credit as part of this module by engaging in and documenting an performance experience. To earn this credit:
Attend the The Rover before December 3rd.
Performances are on November 17-19 and November 29-3 inclusive, typically from 8:00 pm - 10:00 pm in the The Philip Chosky Theater in Purnell. Tickets are free.
Document your experience as a short 200 word write up. Include some ‘evidence’ you attended - a selfie in the gallery, a photo of your ticket, etc. Submit your experience report on Slack as a post as a DM (direct message) to the course instructors and TAs.
While there: think about staging, cueing, lighting, media, props, costumes, etc. and all the mechanics that go into producing a performance. Reflect on these aspects and incorporate it into your reflection.
Aggregators
Emergent Performances
Motion Banks
People
New media
Techniques
Groups & Companies
Conferences
Sites
Documentaries on Movement and Performance
Talks worth watching
A lot of content from EyeO, Resonate and Inst-Int is really relevant. Check them out. Here are a handful of talks on media installations that I think you’ll get a lot from:
INSTINT 2014 - Klaus Obermaier - Interactive Installations vs. Interactive Performing Arts – For more than 20 years I’ve worked with interactivity in both performing arts as well as in user installations. What are the similarities in these works and what differentiates the two settings, especially in view of the different requirements and goals? I will also present the research project ”(st)age of participation“, a collaboration with the Ars Electronica Futurelab, which explores situations in which the audience can interact with professional performers.
INST-INT 2013 - Mary Franck - Intimate/Immersive – From minute to monumental, video installations allow for different visual composition than conventional screens. In this talk Mary scratches the surface of historical context, science and composition theory for experiential media.
Eyeo 2013 - Jake Barton - Improvisation & Technology – Just say yes. Don’t be afraid of failure, be afraid of obsolescence. Always look at a project like you’ve never seen it before. Nothing ages worse then technology.
INSTINT 2015 - Toni Dove - Engines of Change – Toni talks about 4 large scale projects that are experiments in responsive environment and cinematic narrative.She’s been evolving a language that uses embodied interface to allow viewers, live musicians and/or performers, to play a media engine as an instrument. These engines combine cinematic narrative, robotic screens for three dimensional projection, and responsive sound.
Eyeo 2014 - Mouna Andraos and Melissa Mongiat - We Can Dance – Daily tous les jours’s quest is to find new ways of living together through the design of large scale interactive installations. One challenge we gave ourselves is to connect strangers to places and to each other through dancing. Together. In public. And so we brought together choreography, public engagement and place making. We’ll share adventures and insights gained along the way.
Eyeo2012 - Panel: Performance and Data - Performance and Data – Embodied, Rehearsed, Theatrical practices of Data Representation. “When we think about data representation, we often think inside the boundaries of print and screen-based communication. But, what about performance?” Panelists Golan Levin, Shantell Martin, Jonathan Harris and moderator Mark Hansen will discuss their experiences with incorporating data into performative acts, both musical and theatrical.