Module 2 - Spreadable media

Explore the Module

About this Module

With a brief history of modern art complete, we’ll turn our attention to focus of this course: digital and electronic media. In this module, we’ll look at digital media through the lens of spreadable media and ‘remix culture’; cornerstones of today’s internet. Specifically, we’ll look at:

Learning goals

We have a few objectives. Namely, you’ll start to

  1. Familiarity: become familiar with new media art on the internet, popular forms for net-art and influential artists;

  2. Connections: draw out the links between internet art and 20th century (traditional) art; we’ll also examine the the links between mass media and internet culture as well as their effects.

  3. Techniques: understand the features of spread and remix that inform media composition for the internet as well as techiques and methods for internet media production; and

  4. Application: prepare media compositions based on these ideas;

Content and Methods

To learn about spreadability and remix culture, we’re first going to plum the depths of the internet. Each of you will uncover and present an interesting ‘thing’ that’s been widely shared on the internet and an artist who’s work intersects with the internet. We’ll use these to learn from each other and it will give us a catalog that we can all draw from (familiarity, techniques.) Using your discoveries, you’ll get hands-on with remixing memes by reworking each others compositions as part of the warm up exercise (application).

The remix will be our primary method in this module. It’s the “the activity of taking samples from pre-existing materials to combine them into new forms according to personal taste 1. Our guest lecture will explore the remix in electronic media and net art. Our screening will examine how remix culture responds to and resists mass media production and copyrighted content through ongoing creative acts and expressions (familiarity, connections, techniques). McLuhan’s ‘The Medium is the Massage’ will continue this discussion (familiarity) while Cloninger’s ‘Commodify Your Consumption’ will provide tactical surfing as a toolkit for critical production for internet media (familiarity, techniques). Finally, you’ll grapple with spread and virality in your end of module project (application).

Context: What is Spreadable Media?

The phrase ‘spreadable media’ describes content that becomes ‘viral’. With today’s technology, content can become popular from bottom-up participation, meaning that it is created and shared by consumers before being picked up by media outlets, rather than the other way around (top-down). Media can be shared through various social media sites such as vine, facebook, twitter, tumblr etc. It covers media content circulation rather than distribution, with the audience having more power over how the content spreads and how many people are going to see it. Spreadable media is shared similarly to gossip, in that people find the content interesting and then want to pass it on to people they know, which makes the process active as people are making a conscious decision to share it.
There are many factors that can make content highly spreadable; humour, active participation, themes of community or empowerment, and posing questions that encourage further looking into. Spreadability can reduce cost of promoting content, as it is now so easy for it to gain views on social media – so even if viewers aren’t seeing your content directly from you, it is gaining views, likes and popularity, causing people to talk about it.
Memes are a form of spreadable media – they are made to be humorous and easily shared. They are also easily replicated, making them even more spreadable. Memes can be created by anyone relating to a wide range of internet cultures/sub cultures, meaning that they can be relevant to anyone and everyone. There are even sites that can be used to create memes, using famous (from the concept of spreadable media) pictures with your own text.
From https://grapevinemediablog.wordpress.com/2016/04/27/spreadable-media/

Schedule

Date Type Description
Tuesday, Sept 20 Intro Introduction to module (10-15 mins)
Thursday, Sept 22 Cases Experiencing art and practicing critical reflection
Tuesday, Sept 27 Guest Guest lecture
Thursday, Sept 29 Screening TBC
Tuesday, Oct 4 Discussion Remix Culture: Mass Media, Sharing, and Spread
Thursday, Oct 6 Desk Crits Review and feedback for creative project development
Tuesday, Oct 11 Critique Critical review of creative project outcomes

Deliverables and Deadlines

Due Date Deliverable Details
Thursday, Sept 22, 9am Looking out Share your research/review of spreadable media and present in class.
Monday, Sept 26, 9pm Warm up Document your outcome for Meme Tennis and post to the Gallery
Tuesday, Sept 27, 9pm Digital Crit Give feedback to 2 projects online by Tuesday night
Thursday, Sept 29, 9am Proposal Create a proposal for your creative project (200 words + illustrations) and share on the Gallery
Thursday, Sept 29, 9pm Digital Crit Give feedback to 2 proposals online by Thursday night
Tuesday, Oct 4, 9am Readings Complete your reading reflections to prepare for in-class discussion
Thursday, Oct 6, 9am Project Develop a first cut implementation to discuss during desk crits
Monday, Oct 10, 9pm Documentation Deliver documentation of your creative project
Tuesday, Oct 11, 9am Digital Crit Give feedback to 2 projects online before class; vote on projects to review in class.

Guest

Paolo Pedercini, School of Art, CMU

Paolo teaches foundational media production courses and an experimental game design class. His artistic practice deals with the relationship between electronic entertainment and ideology. He often works under the project name “molleindustria” producing video games addressing various social issues such as environmentalism, food politics, labor and gender.

His work is enjoyed by millions of non-art oriented people over the net and has been exhibited in proper art contexts from over seventeen countries around the world. He lectured in several universities in Europe and the USA in venues ranging from the oldest squat in Italy to the Centre Pompidou in Paris.

Paolo’s work has been received wide international coverage by major media including The Guardian, El Pais, BBC, Liberation, Der Standard, New York Times, Washington Post, Business Week, Playboy Brazil, ARTE’ TV, The Times among the others.

Looking out

Spreadability: a): Find, trace and research on one piece of spreadable media that has gone viral. b): Uncover an example of electronic arts that uses the internet and spreadable media in an interesting way. Read the full description.

Warm up Exercise

Meme Tennis: Rebound, remix and rework a meme as part of a team. Take turns to iterate and augment a piece of spreadable media in teams of three. Each person will have 30 minutes to edit the meme and pass to the next person in line. Independently reflect on the outcome. Read the full description.

Creative Project

Go Viral: Appropriate existing online content to create a sound or video piece you think could go viral. Read the full description.

Readings

Required

1) McLuhan, M. & Fiore, Q. The Medium is the Massage: An Inventory of Effects. Bantam. New York. 1967.

Framing Questions

  • How does McLuhan’s text draw together many of the important ideas relating to media and society? What new perspective does it offer on media, communication, technology and it’s relationship to society and culture?
  • McLuhan states “All Media work us over completely.” Why does he believe this to be the case and do you agree? Is this always the case? Why?
  • The text end by looking at the effect of mass media (film and tv) of the time, how do these ideas extend or break down when we move them into modern mass media (the computer, the digital, the internet)?
  • “We become what we behold. We shape our tools and then our tools shape us.” In the context of this class (working with digital tools to make media), how do you respond to this statement?

2) Curt Cloninger. 2009. Commodify Your Consumption: Tactical Surfing / Wakes of Resistance

Framing Questions

  1. What is the production/consumption continuum proposed by Cloninger? Why is the web’s hobbyist user a problematic entity in production/consumption relationship? Reflect on where you are in this spectrum.
  2. How would you describe ‘resistance’ and how does it relate to critical/tactical media and art making on the web?
  3. In what ways is tactical surfing and remix art like conceptual art? What other parallels/connections could you draw?
  4. Describe the practice of artistic surfing. What are the strategies you could adopt in your media making?
  5. How does this text and the ideas around production/consumption and remix culture relate to those of McLuhan?

Also Great:

Futher Reading

Screening

RIP : A Remix Manifesto (2008) Website · IMDB

Synposis:

Join filmmaker Brett Gaylor and mashup artist Girl Talk as they explore copyright and content creation in the digital age. In the process they dissect the media landscape of the 21st century and shatter the wall between users and producers. Creative Commons founder, Lawrence Lessig, Brazil’s Minister of Culture, Gilberto Gil, and pop culture critic Cory Doctorow also come along for the ride.

This documentary is available under Creative Commons Attribution — Noncommercial 3.0 Unported license.

Extra Credit

You can earn an extra 2.5% credit as part of this module by engaging in and documenting an art experience. To earn this credit:

Visit Ryoji Ikeda’s DATA.MATRIX installation at the Wood Street Galleries before Sunday October 2nd.

Document your experience as a short 200 word write up. Include some ‘evidence’ you attended - a selfie in the gallery, a photo of your ticket, etc.

Submit your experience report on Slack as a post as a DM (direct message) to the course instructors and TAs.

Note: The Wood Street Galleries are free and open to the public i.e there’s no cost to entry.

Resources

Below is a list of additional online material that relates to the module and provides a starting point for your explorations. This is by no means exhaustive i.e. you should read/research beyond it.

Spreadable Media and Net Art

Internet-based Art

Worth Watching

Everything is a Remix Remastered

Internet Forms

Memes and Viral Content
Critical Browsing + Tactical Surfing
Mashups and Remixes

More examples at Kottke.org

Crowdsourced Mashups/Remixes
Supercuts

Footage and Sample Resources

There is a tonne of creative commons content on Flickr and Vimeo - there’s literally millions of videos! There’s also a huge list on creative commons content and audio too. Don’t forget: https://wiki.creativecommons.org/wiki/Films

Wikipedia has for a list of public domain (no rights issues) movies.. See also: http://www.openflix.com ; http://www.infodigi.com/Public_Domain/films.html and https://archive.org/details/movies

For audio check out: https://www.freesound.org and http://ccmixter.org. LibreVox.org has public domain audio books. There’s also a lot of speaches and talks in the public domain . Many talks from conferences are also creative commons or public domain.

For images, check out Flickr and apply the creative commons filter when you search.