There are no required texts for this course. Recommended Readings are as follows
Dourish, P. 2001. Where the Action Is: The Foundations of Embodied Interaction. MIT Press. Recommended: Chapter 4, Being-in-the-World: Embodied Interaction (available online via library)
Dewey, J. (1938). Experience and Education. New York: Collier Books.
Lave, J. & Wenger, E. (1991). Situated Learning: Legitimate Peripheral Participation. NY: Cambridge University Press.
Kafai, Y., & Resnick, M., eds. (1996). Constructionism in Practice: Designing, Thinking, and Learning in a Digital World. Mahwah, NJ: Lawrence Erlbaum.
David Jonassen , Mark Davidson , Mauri Collins , John Campbell & Brenda Bannan Haag. 1995. Constructivism and computer‐mediated communication in distance education American Journal of Distance Education, Volume 9, 1995 - Issue 2.
Krueger, Myron W. Responsive Environments
Gary M. Olson and Judith S. Olson. 2000. Distance matters. Hum.-Comput. Interact. 15, 2 (September 2000), 139-178.
Jim Hollan and Scott Stornetta. 1992. Beyond being there. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ‘92), Penny Bauersfeld, John Bennett, and Gene Lynch (Eds.). ACM, New York, NY, USA, 119-125.
John Edwards. 2011. Telepresence: Virtual Reality in the Real World, IEEE Signal Processing Magazine 28(6):9-142 · November 2011
Jude Higdon. 2015. Student and Faculty Perceptions of Telepresence Courses. EDUCAUSE Review.
Rogers, Y. and Price, S. (2004) New forms of technology-mediated learning. In M. Tokoro and L. Steel (Eds). A Learning Zone of One’s Own , IOS Press.171-192.
Rogers, Y. and Price, S. (2005) Using Ubiquitous Computing to Extend and Enhance Learning Experiences. In M. van t’Hooft and K. Swan (Eds.) Ubiquitous Computing in Education: Invisible Technology, Visible Impact. LEA. 329-348.
Paul Marshall. 2007. Do tangible interfaces enhance learning?. In Proceedings of the 1st international conference on Tangible and embedded interaction (TEI ‘07). ACM, New York, NY, USA, 163-170.
Eva Hornecker and Jacob Buur. 2006. Getting a grip on tangible interaction: a framework on physical space and social interaction. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ‘06), Rebecca Grinter, Thomas Rodden, Paul Aoki, Ed Cutrell, Robin Jeffries, and Gary Olson (Eds.). ACM, New York, NY, USA, 437-446.
James Hollan, Edwin Hutchins, and David Kirsh. 2000. Distributed cognition: toward a new foundation for human-computer interaction research. ACM Trans. Comput.-Hum. Interact. 7, 2 (June 2000), 174-196.
Scott R. Klemmer, Björn Hartmann, and Leila Takayama. 2006. How bodies matter: five themes for interaction design. In Proceedings of the 6th conference on Designing Interactive systems (DIS ‘06). ACM, New York, NY, USA, 140-149.