There are no required texts for this course. Recommended Readings are as follows
Students will research, explore and identify relevant prior work, conduct design research and gather user needs, interview campus stakeholders, and synthesize findings towards a series of proposed prototypes.
Key outcome: Design Research Synthesis Report and Prototype proposal
Deliverables: Precedents and background research, interviews, user needs analysis, personas and scenarios, experience maps, stakeholder analysis, constraints and requirements, timeline and work-packages (agreed with team as feasible).
Guest lectures: Two guest lectures will take place in this module. One lecture will survey the CMU perspective on needs and considerations for Distance Learning. The other will offer a complimentary stakeholder perspective from industry.
Students will prototype and deploy a series of technology solutions that realize a smarter learning space for distance learners. Students will iterate and refine their prototypes to become deployable and testable solutions at CMU and SV.
Key outcome: Prototype implementation / intervention
Deliverables: Functional/Requirements Spec, System and Network Diagram, Physical Designs, User Guides, Bill of Materials, Code, Design Files, Video documentation.
Guest lectures: External industry guests will present technology cases and best practice for developing tools and tech to support distance learning experiences
First students will deploy and test their prototype in-situ as part of the living labs. Once deployed, students will design a study to evaluate the utility and success of their approach. They’ll conduct usability studies, focus-groups and controlled evaluations (user- and system-centered) of outcomes.
Key outcome: System evaluation and final report
Deliverables: Evaluation Methodology, Analysis, Evaluations Findings. Final Report.
Guest lectures: Guest will present on methods and strategies for the evaluation of educational technologies.