Module 3 - Creative Project

Material Installation

tl;dr: Create a site specific liminal installation for Hunt Library which incorporates a material constraint. You'll be assigned one material it must use and you'll work collaboratively. Document visitor experience with the installation and reflect on it's success.

Due Date: Monday, Oct 20, 9pm (see full timeline)

Gallery Pool: Material Installation

Brief and Goals

As part of this project you’re asked to plan, design and implement an experiential installation. You’ll be asked to consider how digital and physical interact to create a liminal media space. First what do we mean by liminality: simply put an ambiguous space that “introduces a discontinuity that heightens the spatial awareness of the occupant.” within “an architecture that responds to and advances the perception of the threshold as a unique transformative space that connects two dissimilar spaces”1

Liminality: Definition and Significance: The understanding of liminality has multiple contexts, ranging from the social and cultural to the spatial. The root word limen “is derived from the Latin word for ‘threshold,’ [and] literally means ‘being on a threshold” (Alexander 31). In all contexts, liminal refers to an intermediate state or condition; an in-between condition in which the liminal entity has characteristics of what it is between, but at the same time is separate and distinct from them. In cultural contexts the liminal entity is a person while in architectural contexts it is the space itself. The liminal stage is one of pure possibility in which there is an ambiguity of clear definition. Fred Koetter defines this in-between zone that is the liminal as “the realm of conscious and unconscious speculation and questioning – the ‘zone’ where things concrete and ideas are intermingled, taken apart and reassembled – where memory, values, and intentions collide (Koetter 69).” It is a space which is essentially ambiguous and is, by definition, temporary; a transitional space or space between fixed constants.
From Liminal Space in Architecture: Threshold and Transition

Samples of Liminal Spaces created by students working with [Eddy Man Kim](http://soa.cmu.edu/eddy-mankim/)

Samples of Liminal Spaces created by students working with Eddy Man Kim

OK, so the objective is to use media to create an ambiguity between real and imagined space - to construct a new experience of space through media (projection, light, sound, etc) and it’s interaction with materials introduced to a space. You’re going to use liminality to explore questions of materiality and media by constructing beautiful, expressive installations.

Specifically, the goals will be to :

As part of the exploration you’ll need to experiment with the interactions of media and material. To help constrain and focus your exploration, you’ll be assigned a primary material for your installation. This is the main physical matter that you’ll need investigate and integrate with. As part of your work you’ll need to conduct material studies and examine it’s use at various scales and how it responds to and works with different forms of media (e.g. projection, sound).

You’ll be assigned one of the following:

In addition to the material constraint, we’re going to constrain where the installation is located. You’ll design an installation for the interior of Hunt Library. You’re welcome to choose any location in the Library (within the constraints listed below).

You’ll work collaboratively (in teams of 3). Teams will be paired to balance skills across sound and visual composition. Finally, it’s up to you to decide if your installation will be interactive or non-interactive i.e. should it respond and react to the presence or gestures of people near by.

Learning Objectives

In this exercise you’ll explore tangible media and media installations. As part of this exercise you will be asked to:

  1. Become familiar with the design of media installations through applied exploration;

  2. Study, investigate and test the relationship between the material and the digitial and the design considerations involved at various scales

  3. Acquire new skills or knowledge of new media tools and workflows for creating media installations;

  4. Develop you skills in evaluating and critically responding to your own media;

  5. Design and build a full scale interactive installation.

Considerations and Constraints

Constraints:

Exhibit Constraints: This is a site specific work and it requires respectful use of the Library and it’s spaces. As such we’ve been asked to adhere to the following Exhibit Guideslines for CMU libraries

Installation and disassembly

  1. Exhibit must not interfere with regular library use in any way.
  2. Exhibitor must provide all materials and labor for the installation/disassembly.
  3. Exhibitor must not damage any library structure or furnishings.
  4. Exhibitor must return the library area to its original condition at the exhibit end date.
  5. Exhibitor will be charged for damage or clean-up.

Signage and Security

  1. The name of the exhibitor(s), title of the work(s), and begin/end dates of the exhibit must be posted in the installation area. Exhibitors are encouraged to post an explanatory statement about the exhibit to assist public understanding of the work
  2. Security is the responsibility of the exhibitor. The University Libraries cannot insure or guarantee the safety of the exhibition installation or objects in the exhibition.

In addition we have been asked to adhere to the following additional requests:

Considerations:

Deliverables

You are asked to deliver five things for this exercise:

  1. Installation: A working, site-specific deployed installation + documentation of it. Must include video of the installation.
  2. Response: Document the audience participation and response to the installation.
  3. Statement: An artist’s statement of the intent and ideas that drove the creation of the work (approx 100 words).
  4. Narrative A description of the manner in which you approached the project, the process you followed and the strategies you used to translate the work
  5. Reflection: A critical reflection on outcome and it’s success.

Process and Timeline

Approaches, Inspiration and Methods

There are countless ways you could approach this project. Below are a bunch of examples that you might draw on. Credit to Eddy Man Kim for preparing these fantastic list.

Multisensory + Responsive + Material

Andrew Payne and Eddy Man Kim Projection One

Sculptural + Material

NONOTAK - DAYDREAM V.2 at STEREOLUX/NANTES

Yannick Jacquet, Jeremie Peeters, Thomas Vaquié. 3DESTRUCT v2

Kimchi and Chips. Light Barrier

Kimchi and Chips. Lunar Surface

Kimchi and Chips. Line Segments Space

Random International’s Rain Room

Sculptural + Illusory

joanie lemercier / antivj. eyjafjallajokull

Platon Infante. SPHERE videomapping installation

Reactive/Responsive

Ultra Low Res Studio. Latent (e)Scapes

Janet Echelman + Aaron Koblin. Unnumbered Sparks

Sonic

Ethan Rose. Elements

Body Tracking

Chris Milk. The Treachery of Sanctuary

Camille Utterback’s Text Rain

Kinetic

Art+Com. Kinetic Rain

Art+Com. Delta Phi

Kyle McDonald, Jonas Jongejan. Light Leaks

Responsive + Environmental

AMCB-introduction

Documentation:

Include a write up of the following:

Each of these sections should be no more than 200 words max. and well illustrated (images, videos, etc.)

For the Project Info’s goal description: it must be tweetable - summarise your outcome in no more than 140 characters